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Peter Molyneux and his team of six programmers at 22Cans scrambled to cope when their first game, Curiosity, arrived on Apple's App Store a day early and high demand walloped the company's servers.

Here's a blow-by-blow look at how the English startup struggled through the launch and eventually recovered its poise. For a look at Molyneux' plans for the cube-tapping game, check our related coverage of 22Cans' Curiosity and other video game plans.

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