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Does Your App Storefront Need Advertising?

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In the quiet of August, Apple opened its three hundredth store in the retailing heart of London. At twenty five thousand square foot, the Covent Garden outlet presents a series of huge open spaces framed in glass and steel. Inside, clean oak surfaces display Apples full range of devices. There is seating for prolonged testing. Three hundred staff are on hand to deliver personal advice and on the spot payment. In this Apple Store – the best stocked in the world – the aim is to get shoppers in front of the goods and ensure they leave with a purchase under their arm.
The only in-store displays are screens showing the same iPhones and MacBooks customers hold in their hands. Other signage or advertising? Are there LCDs or PoS materials offering third-party promotions? The huge footfall passing through the doors certainly provides an additional revenue opportunity. But advertising would detract from the serious business of testing and buying the products on offer.

So if advertising cant find a place in miles of retail space, what hope does it have on a 3.5-inch screen?

Many of the retail fundamentals of Apple Store are evident in the design of the App Store. From launch, the UI has been stripped down and easy to navigate. As time and usage has progressed, Apple has worked on achieving a cleaner design, easier discovery and highlighting information on the apps themselves.

But powerful incentives exist to distract the app shopper with ads. Smartphone owners are a wealthy and influential target that can be hard to reach through traditional media. Critical information on their location, likes and purchase history are available to the advertiser. Cant some of that data be used to the benefit of partners?

Not without making advertising unobtrusive. At least, thats the premise of in-app ads, which aim not to pull the user away from what they were doing.

This is a fair concern. Apps trade on catering to a specific task to be executed in seconds, often at a glance. In this context, ten seconds of video can feel as painful as a four minute TV spot. And that 3.5-inch screen, unlike the Apple Store, belongs to the customer. What right does a deodorant vendor have to populate this most personal of spaces?

Monetizing user data can and should hold a central role in every storefronts plans. Consumers are unwilling to pay for most apps unless they are highly targeted or useful. And additional offers and information can be valuable if they take account of the users context and present needs. A frustrated Angry Bird gamer stuck on a level may welcome the chance to purchase a weapon that will squash everything in sight. A push notification could prove instant respite to a parent searching for a twenty-four hour pharmacy.

In the early days of online advertising, doubts were raised over the ROI from formats based on print. That was before search came along and drove the shift to digital. For the reasons above, marketing will come to the mobile Internet. But the app storefront owner, like any store manager, should think seriously before placing obstacles between customers and the products they came to buy.

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