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Sideloading: A New Way to Play


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Now that some time has passed since June 28 – otherwise remembered as iPhone's launch date – it's a good time for a little reflection, perspective and rational discourse on the subject.  Perhaps we can even ask the $1 million question:  Did the product match its marketing hype? And even more importantly, is there really anything revolutionary about the iPhone?

Phillip John

Phillip John

The iPhone's industrial design is clearly a breakthrough. The iPhone joins the lineup of artfully designed Apple products; no other technology company matches Apple's legacy of product design.  However, apart from the equipment envy engendered by iPhone's sleek and shiny form, I posit that the device itself is not revolutionary. All of the parts exist to some degree in other devices already on the market, from the elegant touchscreen to its Wi-Fi capability.

What is truly revolutionary about the iPhone is more subtle than its "look and feel," but potentially much more important. It is the first time that a manufacturer has developed a video-enabled cell phone but chosen not to deliver video to the device over a mobile network.

The iPhone's YouTube content is streamed to a PC and then streamed further from the PC to the iPhone. Apple did this because it knows that there is no commercial mobile network that could accommodate the data rate required for video that is optimized for a screen the size of the iPhone. It also knows that content bought from the iTunes store and transferred (or sideloaded) into the iPhone from a PC or Mac does not require any mobile carrier.

Some analysts have called out the iPhone's lack of 3G connectivity as the reason for bypassing the carriers, but the high resolution of the iPhone screen means that not even 3G would be able to sustain a suitable data rate (never mind what this would cost the consumer in data charges).

There's a wider trend at work here, and the iPhone illustrates it beautifully. When it comes to mobile devices, sideloading is more effective than downloading. Handset functionality advances at a far greater pace than mobile networks. It's innovate or die out there for cell phone makers, and they upgrade quickly and often.  On the other hand, mobile network upgrades are massive undertakings that can take many years to accomplish.  Even adding a new transmission tower can be a huge project.

This gap in innovation and execution provides consumers with mobile devices that can play back content at a much higher quality than is available over the air. Granted, this situation may not be keeping c-suite execs at Verizon and T-Mobile up at night – they have plenty of other crushing competitive issues to worry about. Nevertheless, the device/network gap is fueling an upstart new segment in the digital economy. More companies are taking advantage of this widening gap to invent ways to optimize content for mobile devices, and deliver it off-carrier by "sideloading" from a PC or Mac straight to the device.

The practice of "sideloading" content is nothing revolutionary or even all that new; the Wiki definition for sideload states that the term has been in currency since the 1950s, and even cites a reference from the U.S. Department of Energy Nevada Test Site Web page. But that was an entirely different kind of boom. Sideloading today has the potential to be a disruptive force, a source for technical innovation, and a way for users to realize the playback potential of their mobile devices.

The revolution of the iPhone is the way it legitimizes sideloading – and the challenge it poses is for mobile network carriers that to this point have assumed that they were the default channels for downloading content.

John is CEO of Clippz.com, based in the UK.

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