Nellymoser, the company that touts its "consumer-grade" strategy as opposed to the commonly referred to carrier grade, is now plugging the release of its Asao 2.0 mobile media platform.
Action Engine is ready to expand its efforts in Europe by launching its Action Engine Mobile Applications Platform. The company also has named Mike Kent to spearhead its operations there.
Sprint, FunMail, Symbol Technologies, Samsung, CSR, Tucana Telecom, Azimuth Systems, Skyhook Wireless, Verizon Wireless, LogicaCMG, Mobile TeleSystems, Idetic and EFI.
NEW YORK-Upstart players such as Google and Skype may be disruptive to traditional telecom business models, but Cingular Wireless CTO Kris Rinne downplayed the threat of these newcomers and instead focused on the benefits of IP multimedia subsystem (IMS) technology and how it will enable Cingular to offer cross-network applications.
Comverse Technology's stock will continue to trade on the Nasdaq National Market. The company was granted an extension after promising to file its overdue annual report for its fiscal year ended Jan. 31, 2006 and quarterly report for the fiscal quarter ended April 30.
Mobile 365 and Mobliss have both installed new executives at the helm. Mobile 365 named Gino Picasso CEO, while Mobliss appointed Jim Merrick as its new president and CEO.
3G subscribers in the U.K. are more likely to download full-track music to their mobile phone than non-3G subscribers, according to Telephia. The firm found 27 percent of 3G subscribers download full-track music.
The heavy blanket of snow shut down Denver International Airport for two days. Canceled flights multiplied, leaving seats for a lucky few because of the coinciding flood of holiday travelers. I was not one of them. After three rebooked flights were canceled, I opted for the 11-hour drive across the heartland to Kansas City.
Qualcomm, which made its name and fortune in CDMA technology, now is casting an eye to other technologies to transform its portfolio and evolve to a future that may not include CDMA. The coming year promises to be pivotal as the San Diego company shows how many of its technology gambles and business ventures succeed.
Once a place to activate cell phones and determine per-minute plans, operator retail stores now serve as harbors for consumers to touch, feel and see the new data services and entertainment options. Increasingly, the sales process has become more of a 2-headed beast: multiple hardware choices and countless capabilities and applications make for a more intricate, time-consuming sell.
Early mobile banking efforts meant well but weren't able to make it off the launch pad. "In order to be successful in any of these markets, there has to be alignment of the solar system," says Bob Egan, analyst at the Tower Group. In the first go-around, "there wasn't a solar system." Today, U.S. phone penetration is at more than 70%, phones offer more features and functionality and networks
The massive amount of content – from video and digital photos to data and gaming – being delivered across the mobile landscape is pushing storage and memory requirements to record levels. And there's no end in sight. Packing a lot of content into small form devices such as thinning cell phones is now a top-of-mind issue for both handset manufacturers and their storage technology par
The past year has been a good one for handset manufacturers worldwide, with about 1 billion phones sold. But as good as it has been for handsets generally, it has been even better for smartphones. That segment is the fastest growing, and most analysts expect the category to continue to expand in the years ahead.
The market for mobile handsets in China is not only growing but is forecast to climb to about 199 million units in 2011, while the penetration rate of music-enabled handsets is predicted to grow to 68% by 2011, according to new findings by IMS Research. In 2004, less than 5% of the cell phones shipped in China were music-enabled, but IMS says the launch of 3G in China will encourage subscribers
When it comes to entertainment services and content for consumer electronics such as the iPod and Xbox, Americans spend big bucks. But they're quite a bit less enthusiastic about spending on entertainment services created for mobile devices. An IDC survey shows that 72.5% of respondents did not use any data services outside of messaging in the third quarter of 2006.