Educational institutions have long wrestled with electronic device use among its students. In the early 1980s, many schools banned pagers because of the alleged connection to gangs and drugs. As wireless phones emerged, schools simply extended those bans. However, wireless phones have proved valuable safety tools and connections to parents in cases of emergency.
Teens and young adults are flocking to online social networking sites to share their interests, chat about music and movies, talk to friends and post pictures. Many companies believe that wireless networks provide a logical extension for these online communities, but there are many issues, including how to enable communications between mobile community participants who use different wireless ca
When it comes to customer satisfaction surveys, there are winners and losers, but apparently no one can rest on their laurels. Whether they're sitting at the top of the customer care satisfaction heap or at the bottom, carriers are trying to improve in the one area that has drawn more than a little regulatory and consumer interest group attention.
Web-enabled mobile phones have made access to the Internet ubiquitous. While this is convenient, it's now harder for parents to monitor their children's online activities. Parents not only want to protect children from inappropriate content; they also need to protect themselves against financial liability for unexpected charges.
Goooaaallllllll! It's the word that soccer, or football, fans can't wait to hear. But how they get that information is likely to be very different for this year's World Cup in Germany. Service providers, handset vendors and content providers have an opportunity to score big with soccer fans by giving them access to the news, video and information they need to stay connected to the tournament.
Thanks in large part to cell phones, the Semiconductor Industry Association (SIA) revised its forecasts upward, projecting worldwide sales of semiconductors this year will grow by 9.8 percent, to $249.6 billion. The forecast was revised upward from a November forecast projecting an increase of 7.9 percent to $245 billion.
Driven by emerging markets such as India, global mobile phone shipments grew an impressive 31 percent year-over-year, to reach 229 million units shipped during Q1 2006, according to the latest research from Strategy Analytics. It was the first time sales have exceeded 200 million during the first quarter.
As Asian and European mobile operators deploy customized Mobile IM (MIM) services this year, a new visiongain report predicts that the right bundling and positioning of MIM with complementary services will boost overall ARPU, especially if combined with community features. "Mobile Instant Messaging Report 2006-2011: Deploying Successful Mobile IM Services" says that fixed line IM service provid
Just a few months after announcing a deal for Sprint's wireless towers, Global Signal says the transaction is complete.
Texas Instruments (TI) has come up with a new RFID tag that improves the performance of reading tags in the retail supply chain.
Mobile content Website 3GUpload has overhauled its Website and relaunched today with a new moniker, Mixxer. 3GUpload, which sports over 4 million members, will now focus on music and offer customers a mix of ringtones and other content from independent record labels and more.
Consumer Cellular, MobileSphere, Azimuth Systems, Notify Technology Corporation, Alltel, Alcatel, Telekom Malaysia, Digital Fountain, Penthera Technologies, Propel Wireless, Lawrence FreeNet, Navini Networks, Akridge, MobileAccess Networks, LCC International, Saudi Telecom, InnerWireless, PulseWave RF and SiBEAM.
O2 and NTL Broadcast are moving full-speed ahead with a planned Digital Video Broadcasting-Handheld (DVB-H)-based trial. The latest: The companies have revealed a host of channels that will be available during the trial.
Thanks to a newly signed deal, Brightpoint subsidiary Brightpoint North America is adding LG Electronics MobileComm U.S.A. wireless handsets to its portfolio.
Handango, VeriSign, Sony Pictures Digital, Nintendo, IGN Entertainment, Verizon Wireless, Reaxion Corporation, Mobile Media Company, Nephin Games, Stratex Networks, InfoSpace, Fiberlink Communications, Webroot Software, Kyocera Wireless and Telecard Ltd.